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Project Cars: In Arrivo Al Traguardo!

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Marco D

Notavo che il pacchetto non è gratuito:

 

http://www.xbox.com/it-IT/Search?q=Project%20Cars#All

 

Bandai Namco ha pubblicato oggi un nuovo trailer per Project CARS, riferito al nuovo DLC in arrivo per il racing game di Slightly Mad Studios, ovvero il Racing Icons Car Pack. cut

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squiky

 

Notavo che il pacchetto non è gratuito:

http://www.xbox.com/it-IT/Search?q=Project%20Cars#All

esatto Marco, era stata regalata una vettura che ora non ricordo il nome, mentre invece nella versione PC era inclusa sin da subito. ma penso che i futuri DLC ''compreso questo'' per le console saranno a pagamento, o sbaglio?

 

 

Edit - la vettura regalata era la

Lykan Hypersport Edited by squiky

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Pein

 

non ci sono video vero Pein?

complimenti per la gara.

-------------------------------------------------------------------------------------------------------------------------------------

 

9/6/2015

Bandai Namco ha pubblicato oggi un nuovo trailer per Project CARS, riferito al nuovo DLC in arrivo per il racing game di Slightly Mad Studios, ovvero il Racing Icons Car Pack.

Il nuovo pacchetto aggiunge la Bentley alla lista dei produttori in costante crescita di Project CARS con una GT e un prototipo, oltre a due potenti gran turismo, prodotte rispettivamente da Mercedes-Benz e McLaren.

 

Trailer -

https://www.youtube.com/watch?
v=cEIhm6R7Ukc 
Nell'altro forum devono caricare il video.

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Frangy

uscito update 1.4 :) Incl.DLC

 

 

 

General
* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.
* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements
* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.
* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* PS4 - CPU performance gains due to new more aggressive code optimisations.

Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed and issue where the Track Location popup would at times appear on some screens.
* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.
* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.
* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport -Statistics updated to latest manufacturer specification.
* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks
* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – Fixed a number of accuracy issues around the track.
* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI
* Driver Network Profile - Visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.

* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

 

Edited by Frangy

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Pein

uscito update 1.4 :)

 

 

 

General

* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.

* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.

* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.

* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

 

Performance improvements

* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.

* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.

* PS4 - CPU performance gains due to new more aggressive code optimisations.

Frangy per pc e uscito nin per console!

 

Physics & AI

* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.

* The AI will now show much more realistic grip loss when running on slick tyres in the rain.

* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

 

Pitting, tuning, setups

* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.

* Fixed an issue where custom vehicle setups were lost when progressing through sessions.

* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.

* Ensure that the AI always pit when they need to change tyres based on the weather conditions.

* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.

* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.

* Tyre pressures will now be correctly set when the player changes to a new set of tyres.

* The currently-active Pit strategy will now remain in action when advancing through race sessions.

 

Online

* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.

* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.

* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.

* Fixed and issue where the Track Location popup would at times appear on some screens.

* PS4 The lobby browser now displays random lobbies instead of always the oldest lobbies.

* PS4 Fixed an issue where network features could not be used after resuming from rest mode.

* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.

* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.

* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.

* Xbox One Fixed an issue where matchmaking was not filtering the race length correctly.

 

Controls All platforms

* Fixed pedals and triggers that vibrates during replays.

* Fixed an issue that causes the wheel centring spring to be active during driving.

* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.

* Further enhancements to the steering feeling Improved blending between the tyre force spring and the steering lock spring.

* Improved behaviour of the wheel force springs while navigating the menu system.

 

Controls PS4

* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.

* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.

* Fixed the Fanatec CSS so that it works correctly in sequential mode.

* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.

* Fixed the Fanatec CSP ABS rumble.

* Fixed the Fanatec CSW handbrake.

* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

 

Vehicles

* Adjusted handbrake strength on vehicles which are equipped with handbrakes.

Fixed an issue where the rain wipers state did not reset correctly when restarting a session.

Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.

* Fixed fuel pressure gauge calibration in several cars.

* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.

* Ford Mk.IV Improved the collision model to prevent vehicles wedging in under other vehicles.

* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.

* Lykan Hypersport -Statistics updated to latest manufacturer specification.

* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the players experience.

* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.

* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.

* BMW M3 GT4 Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.

* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.

* 250cc Superkart Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.

* Lotus 49 Improved the AI handling of the vehicle in corners and in close racing.

* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

 

Tracks

* Bathurst Removed cones in the pit lane that was causing cars to get stuck.

* Watkins Glen Fixed a number of accuracy issues around the track.

* Lemans 24h Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.

* Silverstone National Vehicle grid placement reworked to more closely align with the painted start boxes.

* Hockenheim (various layouts) Reworked the wet weather reflection mapping to address incorrect object reflections.

* Willow Springs Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

 

GUI

* Driver Network Profile - Visual tidy up to improve usability.

* Fixed an issue where very thin lines would not always appear.

* Added support for better info display on the Community Events page.

* Fixed the issue where HUD customization was not saved on exiting a session.

* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.

* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the players vehicle on leaving the monitor screen.

 

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squiky

uscito update 1.4 :)

 

 

 

General

* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.

* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.

* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.

* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

 

Performance improvements

* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.

* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.

* PS4 - CPU performance gains due to new more aggressive code optimisations.

 

Physics & AI

* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.

* The AI will now show much more realistic grip loss when running on slick tyres in the rain.

* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

 

Pitting, tuning, setups

* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.

* Fixed an issue where custom vehicle setups were lost when progressing through sessions.

* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.

* Ensure that the AI always pit when they need to change tyres based on the weather conditions.

* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.

* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.

* Tyre pressures will now be correctly set when the player changes to a new set of tyres.

* The currently-active Pit strategy will now remain in action when advancing through race sessions.

 

Online

* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.

* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.

* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.

* Fixed and issue where the Track Location popup would at times appear on some screens.

* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.

* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.

* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.

* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.

* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.

* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

 

Controls – All platforms

* Fixed pedals and triggers that vibrates during replays.

* Fixed an issue that causes the wheel centring spring to be active during driving.

* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.

* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.

* Improved behaviour of the wheel force springs while navigating the menu system.

 

Controls – PS4

* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.

* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.

* Fixed the Fanatec CSS so that it works correctly in sequential mode.

* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.

* Fixed the Fanatec CSP ABS rumble.

* Fixed the Fanatec CSW handbrake.

* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

 

Vehicles

* Adjusted handbrake strength on vehicles which are equipped with handbrakes.

Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.

Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.

* Fixed fuel pressure gauge calibration in several cars.

* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.

* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.

* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.

* Lykan Hypersport -Statistics updated to latest manufacturer specification.

* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.

* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.

* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.

* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.

* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.

* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.

* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.

* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

 

Tracks

* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.

* Watkins Glen – Fixed a number of accuracy issues around the track.

* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.

* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.

* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.

* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

 

GUI

* Driver Network Profile - Visual tidy up to improve usability.

* Fixed an issue where very thin lines would not always appear.

* Added support for better info display on the Community Events page.

* Fixed the issue where HUD customization was not saved on exiting a session.

* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.

* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

 

 

è gia' uscita , il 5 se non erro.

no aspè ma per PC o console ???

 

EDIT -

Project CARS PC Patch 1.4

Edited by squiky

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xbox360mod

di questo video che ne dite:

 

https://youtu.be/zDgAojJEVhA

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squiky

 

di questo video che ne dite:

https://youtu.be/zDgAojJEVhA

 

tu non ci crederai ma lo stavo inserendo in questo momento! :rotfl:

è la storia di Pjc, si vede l' essenza di un pilota, la fatica il sudore che un gioco come questo puo' far provare veramente, gran bel video. :up:

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Goro22

Bel video davvero!

Pein un'informazione, ma con le recenti patch hanno sistemato qualcosa riguardo il danneggiamento dei volanti tx?

chiedo perché in giro non ho trovato niente

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Pein

Bel video davvero!

Pein un'informazione, ma con le recenti patch hanno sistemato qualcosa riguardo il danneggiamento dei volanti tx?

chiedo perché in giro non ho trovato niente

Dimmi che firmware hai nel tuo tx, comunque quando io inizio ad usarlo, fidati vuol dire che è sicuro.

Dovrebbero sistemare definitivamente con la patch 1.4, ad ora se vuoi usare il volante con PJC devi aggiornare il volante, disintallare il gioco dall'xbox, fare un hard reset console, reinstallare il gioco e collegare il volante, solo in questo modo non avrai problemi.

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Goro22

Firmware installato versione 48 quindi l'ultimo, per ora non ho ancora project cars ma appena sistemano definitivamente il discorso volante e lo trovo ad un buon prezzo lo compro, nel frattempo ti ringrazio

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Goro22

Aggiornamento firmware alla versione 49 per volante tx, presumo che la patch 1.4 di project cars più questo nuovo firmware del volante sistemino definitivamente i problemi

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Pein

Aggiornamento firmware alla versione 49 per volante tx, presumo che la patch 1.4 di project cars più questo nuovo firmware del volante sistemino definitivamente i problemi

No volante ancora buggato come tutto il gioco del resto, peccato davvero, su console il miglior modello di guida attualmente disponibile, ma solo quello, tutto il resto fa veramente pena, ora come ora sono indeciso se permutarlo con f1 2015 o aspettare e darlo per forza 6

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Marco D

Magari dallo per F1 2015.

FM6 invece lo prendi con la condivisione digitale, come già detto l'altro giorno, no?

No volante ancora buggato come tutto il gioco del resto, peccato davvero, su console il miglior modello di guida attualmente disponibile, ma solo quello, tutto il resto fa veramente pena, ora come ora sono indeciso se permutarlo con f1 2015 o aspettare e darlo per forza 6

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Pein

Magari dallo per F1 2015.

FM6 invece lo prendi con la condivisione digitale, come già detto l'altro giorno, no?

Si Marco alla fine si farà così

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Frangy

ma lhai provate le F1 in ProjectCars?? come si comportano. giusto per cusiosita??

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Pein

Dichiaro ufficialmente chiusa la mia esperienza su PJC, per 15 ho avuto il piacere di provare ad oggi il miglior modello di guida attualmente in circolazione su console, bella grafica ma non fa gridare al miracolo sonoro veramente bello solo su alcune vetture, molte altre meglio lasciar perdere, quindi porto e contro, modello di guida sopraffino, questo e l'unico pro, frame rate veramente vergognoso, soprattutto dopo l'ultima patch impossibile giocare, gioco che si blocca in continuazione, non mi dilungo oltre perché c'è una marea di roba da dire in negativo, se lo trovate per spicci lo so può pure provare, se no sono solo soldi buttati.

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xbox360mod

quindi va ufficialmente in vendita ^_^ bravo incassa vile denaro da reinvestire :rotfl:

 

Dichiaro ufficialmente chiusa la mia esperienza su PJC, per 15 ho avuto il piacere di provare ad oggi il miglior modello di guida attualmente in circolazione su console, bella grafica ma non fa gridare al miracolo sonoro veramente bello solo su alcune vetture, molte altre meglio lasciar perdere, quindi porto e contro, modello di guida sopraffino, questo e l'unico pro, frame rate veramente vergognoso, soprattutto dopo l'ultima patch impossibile giocare, gioco che si blocca in continuazione, non mi dilungo oltre perché c'è una marea di roba da dire in negativo, se lo trovate per spicci lo so può pure provare, se no sono solo soldi buttati.

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Pein

quindi va ufficialmente in vendita ^_^ bravo incassa vile denaro da reinvestire :rotfl:

 

Si, ufficialmente per portarmi a casa F1 2015, almeno li vado sul sicuro e poi attendo con trepidazione FM6 che farà tornare tutto apposto.😁

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xbox360mod

se vai al mediaworld, di solito fanno le offerte portando un gioco indietro prendi il nuovo a poco, esempio:

 

portando project

il nuovo batman ti viene 19.90

FM6 29.90

 

F1 2015 devi chiedere :D

 

Si, ufficialmente per portarmi a casa F1 2015, almeno li vado sul sicuro e poi attendo con trepidazione FM6 che farà tornare tutto apposto.

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squiky

 

era scontato che lo rivendessi :asd: nel frattempo continui con i campionati? ''immagino si possa salvarlo sulla console''

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Pein

era scontato che lo rivendessi :asd: nel frattempo continui con i campionati? ''immagino si possa salvarlo sulla console''

No per partire il gioco ha sempre bisogno del disco

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squiky

Slightly Mad Studios ha appena annunciato di essere al lavoro su Project CARS 2.

 

sKS4sAf.jpg

 

Tra le informazioni condivise, lo sviluppatore ha precisato che questo secondo capitolo del franchise seguirà sin dalla sua progettazione la stessa formula vincente che ha accompagnato il primo episodio, ossia uno stretto contatto con la community di videogiocatori i quali, attraverso feedback e approvazioni, potranno seguire da vicino lo sviluppo del titolo automobilistico, garantendo così un prodotto finito di alta qualità.

 

Nel momento in cui scriviamo la software house ha diffuso ben poche informazioni, e le sole cose certe sono che il team di sviluppo punta a proporre agli appassionati il più ampio roster di circuiti di sempre, con oltre 200 tracciati, e più di 200 vetture provenienti da 40 classi diverse, tra cui figurano le Rallycross, le macchine bandite dai tracciati ufficiali e una carriera co-op.

 

speriamo bene.. ;-)

Edited by squiky

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Pein

Stavolta si attacca, possono farne quanti ne vogliono, poi con assetto corsa in uscita, per me PJC e definitivamente morto.

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      nella colonia nudista
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      la verità rende liberi
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      intanto wolff stanco del solito look decide di farsi bionda... mette un pantalone corto ed inizia ad ancheggiare per il lungomare Caracciolo di Napoli, ma ad un certo punto, curiosa come sempre, vede delle persone in fila, in realtà non sa manco perchè sono in fila ma subito adocchia una serie di paletti che delimitano la fila... e il genio che è in lui decide di approfittarne, con perizia e mestiere li prova tutti ma poi ne trova uno di suo sommo gradimento... notare l'abilità del parcheggio, gli altri sono solo dei dilettanti...  
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